I mostly play online shooters. Been playing them for about 25 years and the amount of hackers in various games is unbelievable and it pisses me off how much its down played everywhere. I cant be the only one...
Now, there are various articles here and there that briefly mention it when its extreme for a particular game. Places like Reddit seems to have a complete ban on letting players show examples of it, and I believe for a few reasons.
First, they probably dont want to discourage new players from trying the game if they see people complaining about cheaters. Second reason being, I believe, they dont seem to want to spend much money resolving the issue.
I feel the largest drawback in this policy is that no one seems to really be discussing it and therefor we are not addressing it. Wouldnt it be best if there were thousands of people brainstorming a solution of some kind?
Two games I spend most of my gaming time on are Overwatch and Apex Legends. Overwatch doesnt have a large advantage to using Aimbot or wall hacks given the nature of the games so its pretty rare that I cross another player that is even suspect.
Apex Legends on the other hand is out of control. I am not a pro player but I have 1,000 hours on the game and play in diamond rank so I am not terrible player and have pretty decent mechanics. That said I feel like I have and extremely good sense of when I come across a cheater, especially when I view them afterward.
Living on the west coast puts me in a time zone where something happens at a specific time of day. My friends and I call it the Chinese hour. Around 1am Pacific very low level players start to shit on me. Every other match is lost to a cheater, and many times its a whole squad of cheaters. Their ping is so bad that I can see them skipping around. Their looking and movement is garbage yet they know where everyone is and have laser aim. Its stupidly obvious. I cant express how annoying this is and I cant understand why we cant resolve the majority of this issue.
First off why cant they just region lock Asia from the US? That would tamper down some percent of them. Second, why dont they just block users based on Ping? If you have 250ms ping then you cant connect to the server.
Another proposal is just autoban or issue warning based on accuracy? We have data from the pro players and we know what the best of the best can do. Anyone who have better aim than the pros should get a few warnings then autoban. Another way would be to autoban based on sight snapping to enemy targets through walls. The games know where everyone is and what they are looking at. So if another player is snapping to targets repeatedly through walls that they clearly wouldnt know the position of autoban. Its one thing if they look toward an area they hear footsets or gun fire, but its another thing when they are having a hard time shooting another player because they keep snapping to another target behind an enemy they are engaging.
I give and example. Cheater is inside a building, holding looking at a door, they can see through the walls and press a button to aimbot when firing so the first person through is downed. Then they shield and crawl back out side. Its at this time you can see them trying to aim at another player peaking the door, but keep snapping to the downed target. I have seen this, time and again. I have seen them snapping to targets far off in the distant that are directly behind and enemy that is near.
With little consideration I have just thrown out a few ideas. I am sure other people could develop or expand on these concepts to eliminate cheats with little human review. In general a cheating account tends to be new. You could probably expend the parameters of very old accounts, and tighten them on newer accounts, especially from problem regions.
I would love to hear from someone who is knowledgeable in this area or field. Why is dealing with cheating software so difficult? why isnt there a team automatically downloading the software from cheating websites and just reverse engineering it? The software sells, and eventually people get banned, and just create a new account immediately. Eventually there is a fix for that software and the cheaters just update to get around it and it starts all over again. Why isnt there someone just spending 20 bucks immediately the date the update is released and creating a fix?
My intuition is that they dont want to really invest the time and money into it and if they ignore its its mostly fine as long as they dont lose players and if they can keep people from talking about it then the majority of players wont realize how bad the issue really is.
Thoughts? Other than "git gud, noob" tolling?
Don't play Apex (I have but it didn't really hook me) but I do play overwatch.
Just from my experience my suspicions are that cheating is much more common than people think it is including myself. Given how insanely competitive it is to climb and how easy it is to brush off when you see it.
I gave up on competitive 3 or so years ago and just play random exclusively because of how frustrating it was. My deaths fell quite a bit and most importantly it was less frustrating because the deaths felt more deserved. I FEEL less people would be cheating in random because the risk vs reward in doing so isn't as favorable as ranked.
Essentially yeah I'm pretty sure there's a fair bit of cheating in any game where people REALLY want to win in and yeah you're spot on, they downplay it as long as nobody complains too much.
I play competitive exclusively in OW just because I feel the games are better. I think I run into someone aimbotting maybe once every other week. Sometimes it’s baffling because they would blatantly do it in pregame matches. I dunno, I think smurfing is more of a problem. I’ll run into a smurf team once a day.