Hey Guys,
So seeing as reddit is turning into a cluster I think I am going to spend less time over there; generally my Canada reddit seems to now be running the inquisition and I figure its only a matter of time under breedingmaterial gets shuttered (plays sad song).
Now onto my other thing; someone suggested Delta Green as a RPG system to me (big thank you by the way) and I am curious how many are familiar with it? To explain it sort of super-imposes chthulu lore over our actual present day (Trumps election is in the GM book). As I am curious what peoples play with it was like - I plan on running my first game of it soon as a sort of detached monster of the week sort of series of sessions with random players.
Same here, and I'm a old hand at CoC.
Aye the gameplay system is akin to WHFRP (1d100 checks) with a empathizes on sanity and the idea that the players are very mortal.
As Txiribiton said - there is a idea that the players tend to be one of two groups - the Renegades (think "Supernatural" hunters with unsanctioned government support) or The Program (think "MiB" with a actual structured chain of command) depending on how you want to use it you might have the group playing a group of soldiers; or just people with useful backgrounds being brought in for various reasons.
I plan to set up a classic Wendigo hunt in Alert (North in Canada) with a classic blizzard/cut off scenario.
Oh I knew it would have a focus on sanity and mortality, as nothing Lovecraftian can really do otherwise and still wear the title.
(which reminds me I read a story about Stephen King's Revival's movie adaptation being dark which pleases me greatly)
See as a GM I can think of a easy 3rd group for characters to play in, snack food.
Honestly the game sounds interesting as hell, makes me want to see if I can dig up a group somewhere around here despite me working overnights on an odd schedule.
If you ever played Beyond the Supernatural (Palladium books 1987) They had a option to run a "victim campagain" where you had character creation rules for far weaker but specialized characters; the idea was that you roll up about a dozen or so and randomly hand them out and see how the players fair; once the group runs out of characters - the evil wins - but the players really just need to survive or ideally succeed on the one preset goal the GM writes and they win.
I have for the past 2 decades been running a Corpse party (yes like the anime name; I liked the name when I got the original in 1997) every year without fail. The game runs for the duration of October once a week - not showing up for a session means whomever you were playing dies in a gory cinematic fashion and thus reduces players chances.
Last year I killed over 23 players out of 25 for a 5 man party in a very interesting high school thriller (called it High School Maniacal) where the group eventually learned the police chiefs insane son had been secretly not executed and living with his parents.
This year if COVID continues I am thinking a very japanese like "Haunted Apartment building" except the idea would be the players are chinese people put into "forced lockdown" to prevent them from easily just leaving the building.
The scenario sounds interesting.
If you are also interested on published material the "At your door" campaign has flaws and is a bit disconnected but it has great ideas and we had a lot of fun when it was released. It's for 1990 CoC but I think it can work well with Delta Green, there was a conspiracy that could be expanded, a company summoning and milking Shub-Niggurath, experiments with the properties of the alien goo, etc.
Same game with a bit different setting based on agencies and conspiracies, like modern is a bit different setting than the original 1920s. The system is practically the same.