Interesting bits:
Discussion about the survival horror game was also hampered by unusually restrictive embargo guidelines, which included sentences like “DO NOT include any beat-by-beat descriptions of pivotal narrative or cutscenes moments” and “DO NOT reveal the fate of ANY character or the inciting event.” This prevented websites from discussing any specifics of the game’s story, which was tricky considering that the game reveals something surprising within its first two hours that impacts the remainder of its 20- to 30-hour journey. Curiously, at least one website, GameSpot, actually published two reviews, one without spoilers and one that dove right into those details. The latter was published after the embargo was fully lifted.
and
While the vast majority of reviews have lavished The Last of Us Part 2 with all sorts of praise, a handful of outlets — Polygon included — have been slightly more critical of the blockbuster game. According to Zacny, Vice’s review prompted a Sony representative to reach out on behalf of Naughty Dog.
“They felt some of the conclusions I reached in my review were unfair and dismissed some meaningful changes or improvements,” Zacny told Polygon over Twitter messages.
Zacny clarified that the exchange wasn’t “confrontational,” but that it was nonetheless “unusual,” as the site doesn’t typically have big publishers asking in an official capacity why a review reads the way it does. Such things can happen, of course, though often with smaller developers, or from publishers who have spotted a factual error in a piece that they want corrected.
“I was happy to unpack a bit of my reasoning, however, and received a perfectly cordial message in response,” Zacny said. Naughty Dog’s PR team declined to comment on Polygon’s inquiry about its exchange with Vice.
Everyone seems to be missing the most important fucked up part. Sony literally contacted them to tell them their review was wrong. They couldnt take any criticism at all