Well, looks like we are launching a bit earlier than originally planned. This site is fully functional, just a bit limited on some things as we get all the backend worked out. Our CSS is a work-in-progress due to some major differences from how reddit was set up, so that will be coming, it will just look a bit barebones until then.
For the time being we still consider reddit.com/r/kotakuinaction to be our primary site, but will be building this up as a proper backup over time. We actively encourage anyone who wants to coexist on both sites to do so, and have no issue with folks who have finally had enough of reddit's bullshit that decide to make the move here completely now.
Rules are generally going to be the same here as they were on /r/kotakuinaction, but we are thinning them out a bit as some rules no longer need to apply here due to different sitewide rules/TOS from above lifting some restrictions we had to deal with. We will try to get a more complete listing of the newly modified rules up soon, as well as get them listed/linked on the Sidebar and such. Automod is not completely operational here, but will be in the very near future to make that all a bit easier to deal with.
Please be patient with us as we get things in gear. I'll try to keep everyone updated on the progress of things, though some parts will be mostly self-evident as they happen (like the return of the banner/sidebar).
not in recent years no, I lost faith in the dev team pretty early on with all the drama that surrounded it
And the later stuff rarely makes sense as a Mechwarrior/Battletech game and is really just a big robots n guns type game
Ah. I played when open beta started, and frequented the ComStar Alliance teamspeak server in those days. The game definitely is still devoid of much scope, they really half assed the whole Community Warfare aspect of the game and Solaris 7 was a dumpster fire.